Check your game progress without spoiling what comes next.
Search a game, pick your last milestone, and get a spoiler-free estimate of how much main story you have left.
Find the game you're playing in our spoiler-safe database.
Select the last meaningful thing you remember doing. Labels are written to reveal nothing about what's next.
See your progress, time remaining, and whether you can wrap it tonight.
Pick the last meaningful thing you remember doing. Earlier milestones are marked completed automatically, and later milestones stay blurred so you can peek at them one by one without revealing the whole list.
Based on the milestone you selected. Updates instantly when you change it.
You've just entered the second of three major regions. There's a lot of game ahead — both story and breathing room. A great moment to slow down and explore.
There is one later in the game, but it's far from where you are now. We'll signal it on the relevant milestone, without telling you when it lands.
The information above is spoiler-free. What's below reveals more about the structure of the game.
Every game we track, with our editorial status and the mode we use for it. Click a card to check your progress.
How we estimate your progress, why our numbers are ranges and not certainties, and what "needs editorial review" means.
This site is built around one question: am I near the end of this game? Everything else is in service of answering that without revealing anything about what comes next.
Players ask this question constantly on Reddit, Steam forums, GameFAQs and in private chats. The existing answers either spoil the rest of the game (full walkthroughs) or are too abstract to be useful ("the game is 25 hours long" — yes, but where am I?).
Our format is deliberately narrow:
Every percentage on this site is a community-informed estimate, not a measurement.
We build each milestone by cross-referencing three sources:
Time-remaining ranges are intentionally wide. A "12 to 18 hours" estimate covers most playstyles — focused vs. exploratory, skilled vs. learning. We'd rather be honestly imprecise than dishonestly exact.
Why not exact percentages? A single number suggests a precision we don't have. Two players doing the same story mission may have wildly different total times depending on side content. The "main story %" measures progress along the main path only, and we say so on every page.
Most games have a recognizable main path, even when they're open-world. A few don't. We use two different modes to reflect that honestly.
The main path is broken down according to the game's real structure: short games may use around 15–25 markers, while long RPGs and open worlds can use 40–50. Linear games use one timeline; open games separate intended main route, global adventure progress, and strict ending readiness.
Used for genuinely non-linear games where players can progress in radically different orders. You check off what you've done; we estimate your main path from the highest-progress marker you've checked. Currently used only for Elden Ring.
Most "open-world" games are actually linear in their main story. BOTW lets you fight the final boss after 30 minutes, but the natural progression is still: Plateau → hub villages → four creature dungeons → central castle. That's a timeline, even if you choose its order.
Every estimate has a confidence rating. It reflects how stable the percentage is across different playstyles, not how sure we are of the data.
Most fiches on this site start with the label "Needs editorial review". That's a feature, not a flaw — we'd rather publish a transparent first draft than pretend everything is final.
A fiche moves to "Verified" when:
You can see the current status on every game page, with the verifier's name and the last verified date.
Games change. DLCs reshape the structure. Patches add content. Re-releases get new endings. Whenever a game gets a significant update, we either:
Every page shows the version it's based on, and the date of last verification.
We will get things wrong. A milestone label that sounds neutral to us may be a spoiler for someone. A percentage that fits most players may be way off for you.
The Spoiler Policy page details how we handle spoiler complaints specifically. For inaccurate progress estimates, you can report errors using the Submit a milestone link in the footer. We read every report.
Our promise: if a fiche contains a spoiler that shouldn't be there, we fix it within 48 hours and add the failure mode to our internal checklist so it doesn't happen again on other fiches.
What we will never tell you by default, what stays behind a warning, and how the reveal system works.
By default, no page on this site reveals anything about content the player has not yet reached. You can land on any game's page, read its primary answer, and walk away with strictly less unknown about your current progress and strictly zero new knowledge about what's ahead.
Everything that could potentially spoil the future of the game is gated behind a clear, intentional click — and even then, content is often blurred individually so you can peek at items one by one.
We treat spoilers as a gradient, not a binary. Some things are obviously spoilers (deaths, twists, ending choices). Some things feel safe but actually leak structural information. We consider all of the following as spoilers worth protecting:
Character deaths, betrayals, identity reveals, the final boss's name, ending variations, late-game antagonists, post-credits content, hidden lore.
The fact that a region exists, the number of chapters, the existence of a transformation, the name of a late-game NPC, the structure of the final act.
References we phrase generically: "the iconic sword you obtain by passing its trial" rather than "the Master Sword". The player who's done it recognizes; the player who hasn't learns nothing.
Total game length, genre, developer, year, the game's general structure type ("three acts", "open world"). Anything available on the back of the box.
Every page in the site uses the same three levels of protection:
On any game page, milestones you haven't reached yet are visually blurred. You can see that other milestones exist, but you can't read them.
The same logic applies inside Elden Ring's checklist: once you reveal a late-game or optional category, the items inside are individually blurred until you hover over them or check them.
For categories tagged Late main path, a single click isn't enough. Before any content is revealed, a modal asks for explicit confirmation: "these markers describe events from the final stretch of the game. Their phrasing avoids names, but seeing them at all may hint at how the game ends."
This is intentional friction. We'd rather you abandon the reveal than have a half-distracted click ruin your endgame.
The default action of the modal is "Keep hidden", not "Reveal". The cancel button receives keyboard focus by default. Pressing Escape closes the modal without revealing anything.
This is the most likely failure mode of the site. A milestone label that sounds neutral to us turns out to spoil something. A percentage gives away the structure.
If you spot a spoiler that shouldn't be there:
The spoiler policy is the most important commitment on this site. If we can't be trusted here, we can't be trusted anywhere. We take every report seriously.
This site is written, edited and verified by a real person. Here's who, and how to reach them.
I work in gaming press. I review games, I interview developers, I see the industry up close. And like everyone else, I have a giant backlog and limited evening time.
The question I find myself asking the most — about my own games — is: am I near the end? Because that single piece of information changes everything. Whether I push through tonight, whether I start something new this weekend, whether I bother trying to find that side quest.
The existing answers online either spoil the rest of the game (walkthroughs) or are abstract about total length (HowLongToBeat). Nobody answers the actual question: where am I now?
So I built this.
No. Every milestone, every percentage, every wording choice on this site is written, reviewed and signed by a human editor.
Some draft content was assembled with AI assistance — the same way most writing now starts with a draft and ends with editing — but every fiche labeled "Verified" has been read end-to-end by a human who has played the game. Fiches labeled "Needs editorial review" are flagged as such, transparently, until they get reviewed.
I track who verified what, and when. You can see it on every game page. The credit links back to this About page.
The fastest way to flag a problem — spoiler in a label, wrong percentage, missing milestone — is to use the buttons on each game page (Suggest a milestone, Report a spoiler). They open your email client with the right context pre-filled.
For everything else, email me directly at hello@neartheend.games.
No ads. No tracking beyond simple anonymous analytics. No newsletter signup popups. No social login. No "rate this game" community feature. No comments.
This isn't ideology, it's focus. The site has one job: answer the question. Everything else is friction.
If you want to support the project, the most useful thing you can do right now is to tell a friend who plays games but doesn't have time to track them. Word of mouth is what makes a site like this work.
—
—
—
—
These markers describe events from the final stretch of the game. Their phrasing avoids names, but seeing them at all may hint at how the game ends or where it's heading. Only proceed if you've already played through this point.
Which route did you take?